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27 Game Reviews w/ Response

All 132 Reviews

Very nice game. I was hoping for something like this to come for a long time.

DLord2 responds:

Thank you for your feedback!

Me too... I like the concept, but the game is just too buggy or not obvious what to do.

Why do I have to press 'e' to use parts? What happens when I press 'e'? Why don't I see my parts in the workshop? How do I upgrade the ship without parts? None of it is obvious.

When I kill an enemy most of the parts usually fly off too quickly for me to collect them anyway, especially when I'm dodging 4 more enemies.

randomdev responds:

hi Createure thanks for the review, I am still balancing the difficulty if you would like me to add a tutorial message me, but for now, I can just explain: you have to hold e to transfer the parts to the workshop. and once again thanks for the review.

Fun little game. Been a while since I could say that on here.

Typo: "stop" on silver mirror for good measure -> "stomp"

CaptainJackTHAC0 responds:

Good catch! I'll update that asap, thanks :)

Glad you enjoyed it!

Some of the text/story was quite well written and entertaining. It wasn't much of a game though.

EnameledKoi responds:

Thanks for playing and giving feedback! I'm glad you enjoyed the writing. If you have any suggestions on what you would have liked to have seen to make it feel more like a game, I'd love to hear it as I work on the next release.

I've been hooked on this for a couple of days also and I'm not getting bored yet. It really does have some nice strategy for an idle game and really makes you think hard and do some math to try and work out the best configurations for your current tech/upgrade levels. And best of all... there is NO CLICKER SHIT.

Top marks. This is game represents everything that is GOOD about idle games.

Baldurans responds:

Thank you! :)

Controls are a bit clunky. And I noticed a couple of bugs. I climbed down the pipe in the second level with the flames and reached the bottom of the pipe, and carried on climbing down on thin air through the scenery and skipped a load of the level. On the third level with the sticky block in the water (which took me an age to work out that you have to crouch to push it!) I just got stuck on the block when it was floating and couldn't move or anything, and I couldn't work out how to exit/restart the level either so you lose some stars.

It was proper hard though, and not in an annoying way. So keep some props.

ColludiumLtd responds:

I'll see if I can reproduce those bugs. Thanks for letting me know, and I'm glad you found it hard in a good way :).

Who says you need decent graphics to make a game fun?

Well I enjoyed this anyways - although I haven't finished it. It generates some decent suspense with the cutscenes/visions etc. and the gameplay/controls although pretty basic are quite fun to play with. I.e. the shield/sword combo and switching between top-down and platform type gameplay.

Would be cool if you could expand it somehow but it doesn't seem like that will happen. Especially since you killed the last 10 programmers who worked with you! :(

Emptygoddess responds:

Yeah, it's unlikely.

Nice short game. It is tough though. Ending is funny.

KeroseneLab responds:

Thanks!

It's pretty good. Kinda lacking in anything too "extra" above the basic game play as in any kind of simple plot line or any other dialog/'hook' to keep people interested but the game play itself is fairly decent... if a little repetitive after 30 or so levels.

If you'd added a keyboard shortcut to select each of the 5 hangers (the 1-5 keys perhaps?!?!) then I would have given it 10/10.

Two-Thumbs responds:

Well it's a good thing the game only has 30 level then. About the keyboard shortcuts, someone else mentioned it as well, so we will probably implement them and update the game. Thanks for playing :)

I like it. Nice concept and I like how it is quite tough (perm-death/lose upgrades etc.) means you have to think about your strategy.

Probably I will come back and play some more if you make a few little fixes etc.

filsdd responds:

Thank you! :]
What problems did you find?

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